Races of Sildraven

Race Lore

In alphabetical order, made by Talion

Any and all races should be capable of creating fertile offspring. Technically these are “Races” which means they all belong to one species, which in biology, the definition of “Species” is: “a category of living things that ranks below a genus, is made up of related individuals able to produce fertile offspring, and is identified by a two-part scientific name.”

This means you can be as creative as you’d like and make hybrids if you so wish.

Angels

Created by @ghoulishhopkins

Angels, the most kind and fair of the races. They are most known for being messengers of the Gods due to the Gods being unable to do much themselves in the realm of mortals. They fight demons, believing that they threaten the power of angels and are too sinful to be worth anything. Angels are the only life Gods may create now, and they are only allowed to make ten at a time due to the Gods’ “Anti-Life Act” after the rules of Sensus were made. They are not mindless, but they are to always follow the word of the God who summoned them, yet seem to go out of their way to kill inherently evil races when they see them.

Angels are supposed to follow their God’s every whim. Especially the first ten angels. The first ten a God makes are known as “Special Angels” and become fallen angels just by refusing the word of their God. However, the kin of the first ten of a God are not forced to follow the word of a deity, but also lack in the strength and magic of their parental figures.

They are most well known to be in the realm, Heaven. They usually are capable of telling whether an individual of the neutral races is going to go once dead just by one glance. All of them though are capable of flight and using a combination of holy and healing magic. Most angels are different, having entirely different biology from one another unless the God that made them intentionally similar. All angels can interbreed with one another.

Not much history is known about angels other than sometimes a God sends them to the mortal world to help, kill, or any task their God asks of them truthfully.

Fairies, known as the most beautiful creatures that don’t relate much to the Gods since their creation. They are more often than not, really small, being around five to six inches tall on average. Tallest fairy to ever exist, Corterer, was three foot tall, though it has said they were part gnome, though that has yet to be proven. Fairies are more often than not being tricked by their even smaller more mischievous counterpart, the pixies.

Fairies are most well known for healing and putting others to sleep. They are often at war against the pixies due to their counterpart’s mischief. All fairies are capable of flying and changing their size to make themselves taller, but they can always revert back to their standard size. (5 feet tall max, 130 lbs at max weight.) The can also adjust… other parts.

Most recent news of fairies is that they are in truth on the verge of extinction. They are not made for combat like many other races, some are captured by other races, some are eaten by goblins or trolls, their main predators, and others are bullied and sometimes killed by pixie mischief. Those that survive are the strongest and wisest of their kind, natural selection killing all but the best fairies.

Arachne

Created by @ghoulishhopkins

Arachne are spider humanoids that are the descendants of dark elves and dwarves, evolved and traditionalized to be the highly intelligent underground force of nature. Arachne were created through their ancestors being trapped in caves for millennia due to a dragon attack. Luckily, they are able to shift into an even more humanoid form, like Amphibian-Men.

Arachne are supernatural in strength, durability, and agility. They all are capable of creating webs that are stronger than duct tape and they can walk on walls. Arachne are equipped with venomous teeth and are immune to poison. Arachne aren’t as well known as most of the other races due to their extremely small population, being only in Notoriety. Outsider Arachne or traitors are hunted by Notoriety to the point of them not existing, this is also to make sure that angels don’t kill much of them, as angels are known to not attack species/races of low population.

Arachne have no regard for sentience, those who they let live are taken and utilized for various purposes. They are known to have a highly cannibalistic nature and to be mostly carnivores. Arachne have only been recently discovered, so much of this is unknown to other races.

Arachne hierarchy is dictated through death battles, if the king is killed then the killer is now the king. They have a belief that they most always follow the word of the powerful,

Beastfolk

Created by @milkythedude

The beastfolk are one of the more uncommon races to stumble across but they are still around. Their exact origins are unknown but they;re believed to have come from animal magic in one way or another. Some believe they come from a clan of mages that mixed themselves with animals for an experiment or just to attempt to enhance their capabilities.

They are generally distinguished by: their fur in specific places, some of them have hooves but not all, animal snouts (also not common), pretty much every example is unique from the last. Some are more human-like and don't exert any special abilities while others are the exact opposite. Some examples are: breathing underwater, short flight, night vision etc.

Their weaknesses are pretty much the same as those of average humans though due to their more nomadic culture they are more susceptible to being very dependent and influenced by nature, by things like droughts, floods, wildfires etc.

Male specimens are around 5’8 while females have an average stature of 5’2. Males weigh on average 175 lbs. While females around 156 lbs. They exert a very outgoing personality most of the time and rarely are there specimens that would be considered introverts but of course there are some. Generally they are very alike with normal humans.

Changelings

Created by @ghoulishhopkins

Changelings are a shapeshifting race, first found in the dark forest. There have been numerous changeling propaganda, such as them stealing and replacing unprotected babies with their own. However, this has only happened in a few cases. In truth, changelings believe themselves to be morally right. They replace babies that have passed away without being found by their parents yet to spare them from grief, it also spares the changelings from responsibility, so they believe it to be a win-win.

Changelings are a quiet bunch that say nothing, though they can tell who and who isn’t also a changeling. Due to their shape-shifting it is too hard to figure out their history from others, being found in practically every kingdom. A changeling’s true forms have pale skin, colorless eyes, and silvery white hair. Changelings have also been known to be “perfect assassins”. Their true form is revealed when touching gold.

Demons

Created by @ghoulishhopkins

Demons are malevolent supernatural entities with many sub-races. Demons are inherently evil or malevolent, seeking to cause harm and suffering. They are often attributed with supernatural powers, such as the ability to possess humans. Their appearance can vary greatly, from monstrous and grotesque to more human-like or even alluring. They might have horns, wings, claws, or other non-human features. They are incapable of dying from old age.

Demon Sub-Races: (Powerful to least powerful)

Fallen Angels:

Fallen angels are essentially angels who, at some point, chose to rebel against their God (Which practically never happens). This rebellion often stems from pride, disobedience, or a desire for power. As a result of their rebellion, they are cast out of Heaven, losing their original state of grace and becoming associated with evil or darkness. The powers once gifted to them by their God are taken away and replaced with unholy abilities slightly weaker to what they had. Fallen angels do not count as one of the God’s angels anymore, allowing them to create another.

Their motivations can vary, from a desire for revenge against the Gods to a desire to rule over their own domain or simply to sow chaos and destruction. Their appearance can also vary, from beautiful and alluring (reflecting their angelic origins) to monstrous and terrifying.

Personifications of Sin:

Personifications of sin are the representation of sins or vices as distinct characters or figures, often with symbolic appearances and behaviors. They have magic usually relating to their sin. The personifications of sin have a hierarchy of their own where the Seven Deadly Sins are above the Ten Mortal Sins, however, those who are a part of both (Envy and Sloth) reign as the most powerful of the personifications of sin.

The Seven Deadly Sins Include: Pride, Greed, Lust, Envy, Gluttony, Wrath, and Sloth

The Ten Mortal Sins Include: Apostasy, Heresy, Indifferentism, Presumption, Despair, Envy, Sloth, Scandal, Superstition, and Sacrilege

The Personifications of Sin are the only rank of demons that angels and God’s refuse to fight with, being that they are the helpers of The God of the Afterlife, and help set who goes to heaven or hell. The Ten Mortal Sins make sure that mortals believe in a God, and those who don’t are damned, making them being the only demons the Gods Favor, while the Seven Deadly Sins are favored by the God of the Afterlife.

Archdevils:

Archdevils are powerful, high-ranking devils who rule over the leftovers of Hell that the Personification of Sins didn’t want or care to take for themselves. They represent the epitome of evil, cunning, and tyranny.

Archdevils are masterful strategists and manipulators, overseeing complex bureaucracies and engaging in intricate power struggles with each other. Each archdevil typically possesses unique abilities and domains of influence, reflecting their individual personalities and roles within the infernal hierarchy.

Archdevils are inherently evil beings, embodying cruelty, corruption, and a desire for domination. Archdevils usually have a distinct appearance that reflects their personality and domain. They might have demonic features like horns, wings, or claws, but often also possess a regal or imposing presence.

The Sinners:

Upon death, individuals who commit grave sins or live a life of vice transform into demonic beings. This transformation is seen as a consequence of their actions and a reflection of their inner corruption. This transformation involves a loss of humanity, with the sinner taking on demonic traits in appearance, behavior, and nature, while keeping or gaining traits that are related to their life and death. They gain abilities related to their death and life as well, putting them above the hellborn.

Hellborn-

This includes imps, hellhounds, and succubi/incubi. They are fundamentally weak compared to any other demon sub-race. These creatures however do have the potential to become archdevils, however it’s extremely rare and unlikely.

Dragonfolk

Created by @ghoulishhopkins

Dragonfolk, the tamed dragons that counter their feral counterparts. Dragonfolk start as feral dragons at birth, however, when they are tamed they gain sentience and a bond to their trainer. After their trainer dies (if their trainer isn’t a parent) they have gained all this knowledge and become one of what is now known as the dragonfolk. There are many kinds of dragonfolk, one of every kind of species, all of which capable of making a human form once tamed.

Dragonfolk are a powerful race, born with strong magic. Due to them being basically at the top of the food chain, there are less of them than humans, but still more or less common. Most common dragonfolk are capable of being killed by skillful humans or other races, but it all really just depends. Most dragonfolk have lost the ability to transform into a pure dragon if they were conceived in human form. It is now extremely rare for dragonfolk to be capable of turning into a powerful dragon.

Dragonfolk and the Arachne are each other's nemesis. Dragons were the root that created the Arachne when they attacked a kingdom of Dwarves. The dwarves ran to the mines, filled with a stronger amount of magic. Once the cave system was destroyed by the dragons all remaining dwarves were stuck in the shafts. They evolved into Arachne a millennia later.

Dragonfolk always resemble their dragon form, where it’s the scales on their human form, some mark, or some other obvious feature. It all differs from dragon to dragon. To figure out more on dragons read species lore.

Dwarves

Created by @ghoulishhopkins

Dwarves, a race with the hands of a craftsman yet the stubbornness of a donkey. It is said dwarves tend to handle their booze ten times better than any other, and sometimes even work better while drunk. Dwarves amass metals and any who have been trained can tell the quality of the work or material with a simple look over.

Dwarves are smaller and broader than humans, standing at around four to five feet tall. They are obviously on the smaller side. Dwarves seem to have an easier time mining, having the easiest time finding good enough materials to craft with. Dwarves have also been known for their racism against Elves and vice versa, starting fights and wars against them.

Dwarves are cut into “sub-races,” though there aren’t many physical differences. Saying “Dwarf” as your character’s race is probably good enough for us to know what you mean.

Elves

Created by @ghoulishhopkins

Elves, one of the more agile and charming races. Elves have been seen as light-hearted, kind, etc. Though that is extremely stereotypical and will likely get you punched in the throat. Elves are known to be a beautiful, human-sized race. They are graceful, yet frail, being naturally slender.

The most well known trait of the elves, their pointed ears, disgust the most racist dwarves. Elves have gone against dwarves many times in the past, though it had normally ended in stalemate. They call truce on eachother, believing it to be a waste of time for both sides due to them not being able to break through either side or gain an advantage.

Elves usually possess quickly passing passions, and being easy to manipulate their emotions. All elves have longevity, living far longer than any other race besides Demons or Angels. Elves are capable of sharing history like no other race, being able to bring knowledge to each generation.

Elf Sub-Races:

Elves are known to have many subraces, each being extremely different from the other. Sometimes it is questionable if they are considered a race of their own.

Dark Elves:

Commonly called the most evil of all Elf subraces, discriminated against even by other elves. They are known to be rather primitive, having dark brown skin and black hair. Dark Elves have a history of supporting Demon Lords and Gods that have questionable morals.

Moon Elves:

Also called Silver Elves or Gray Elves, these are the most common of elven races. These elves are rather tall, standing around human height, if not just a tad bit more. Their skin is pale with an icy blue hue. Their eyes are most commonly green or blue.

Moon Elves are the most impulsive and more likely to act on emotions. They have a strong distaste for complacency or isolation. Moon elves enjoy travel, exploring the wilderness for what it is. Due to them usually being extroverted they tend to make friendships rather easily.

Few Moon Elves stay in one place for long, they prefer to always be moving. There are no kingdoms specifically ruled by moon elves due to this, as they care too much for adventure to give it up.

Sun Elves:

Sun Elves, also known as High Elves or Gold Elves, are a subrace of elves in many fantasy settings. They are often depicted as wise, powerful, and aloof, with a strong connection to magic and the sun.

Sun Elves are typically taller and more slender than humans, with pointed ears and graceful features. They often have fair skin, golden or silver hair, and eyes that can be blue, green, or gold. Some Sun Elves have skin that shimmers with a faint golden light.

Sun Elves are often portrayed as a highly civilized and cultured race, with a deep appreciation for art, music, and literature. They are also skilled in magic and warfare, and are often seen as leaders among the elves. Sun Elves are often aloof and disdainful of other races, whom they consider to be less civilized.

Wood Elves:

Wood Elves, also known as Wild Elves or Forest Elves, are a subrace of elves, often depicted as being more attuned to nature and less interested in the affairs of other races than their High Elf or Sun Elf cousins.

Wood Elves are typically shorter and more lightly built than other elves, with brown or green eyes and hair that ranges from blonde to brown. They often have tanned skin and may have natural camouflage abilities.

Wood Elves are often portrayed as being more rustic and tribal than other elves, with a deep connection to the forests they inhabit. They are skilled hunters and trackers, and are often fiercely protective of their homes. Wood Elves are often suspicious of outsiders and may be hostile towards those who trespass on their lands.

Gnomes

Created by @ghoulishhopkins

Gnomes are small humanoids, smaller than dwarves and often with cheerful, expressive faces. They are known for their love of nature and often have features that reflect this, such as earthy skin tones, hair colors that blend with natural surroundings, and bright, curious eyes.

Gnomes are often portrayed as being cheerful, optimistic, and inventive. They have a deep love of life and a strong connection to the natural world. Gnomes are also known for their curiosity and their love of learning. They are always eager to explore new things and to discover new knowledge.

Goblins

Created by @ghoulishhopkins

Goblins are typically small humanoids, often shorter than dwarves or halflings. They often have large, pointed ears, sharp teeth, and bulbous noses. Their skin color varies but is often green, grey, or yellowish. Goblins tend to be thin and wiry, though some depictions emphasize a more hunched or grotesque appearance.

Goblins are greedy and obsessed with acquiring wealth and possessions. They are willing to resort to trickery or theft to get what they want. They have a reputation for being mischievous and enjoying practical jokes, though these pranks can sometimes be harmful or destructive. In many settings, goblins are depicted as cowardly and likely to flee from danger unless they have a significant advantage. While often chaotic, some portrayals of goblins emphasize their industriousness and skill in crafting or engineering, albeit often with shoddy or unpredictable results.

Halflings

Created by @ghoulishhopkins

Halflings are small, typically around 3 feet tall, making them significantly shorter than humans. Despite their height, they are proportioned like smaller humans, not like children. A distinctive feature is their hairy feet, which are often tough and leathery, allowing them to go without shoes. They tend to have round, cheerful faces and often have a youthful appearance even in old age.

Halflings are known for their love of good food, good company, and a comfortable home. They value peace and quiet and are generally content with simple pleasures. While they love their homes, many halflings also possess a strong sense of curiosity and a desire to explore the world. This leads some to take up adventurous lives. Halflings are generally practical and down-to-earth. They are not prone to grand ambitions or flights of fancy. They are typically good-natured and friendly, though they can be fierce when their friends or homes are threatened.

Humans

Created by @ghoulishhopkins

Ah, the most basic of races. They are normally not born with magic and so on, however they are capable of any job. I doubt any more needs to be said other than this race being the most in population.

Kitsune

Created by @twigsprig

Abilities: All Kitsune’s possess the following:

Magic Affinity

Transformation (Fox Form)

Longevity

Some develop further powers, though the older and more plentiful the tails of a Kitsune, the more likely they are to develop such abilities. Their magic usually involves trickery, illusion or otherwise bewitching people. Only particularly old Kitsune’s tend to develop any sort of psychic, elemental or destructive magics.

Weaknesses: Can be mortally wounded, and are more fond of mischief than outright malevolence. They can be tricked themselves, have a weak spot for shiny things and deals which seem interesting, and aren’t known for brute strength, relying on trickery and leveling playing fields.

Race/Species Build: Between 5’5-6’5, they tend to be tall and slender, but their size can range, just like humans. They are stronger, and more agile than a human- But don’t boast supernatural strength or speed. They usually have fox-like features, even in human form- Either markings or cat-like eyes that give them away, if the ears and tail/tails weren’t obvious enough.

Average Personality: Mischievous, all Kitsune’s have an innate desire to gather knowledge. They are prone to moodiness, tend to hold grudges and are known for both their tendency to both trick, and help people. They don’t have political or racial qualms with anyone, though ironically they don’t seem to enjoy other Kitsune’s presence.

Race/Species History: Some say Kitsune’s were born as messengers from a dead God, while others simply believe them a distant relative of Beastkin. Whatever the belief- They are one of the first races to settle the mountain ranges of Kimowara. Not known for settling- They’ve been wanderers since the early days, and tend to find other Kitsunes competitors. Thus, despite their nomadic nature- They aren’t known to gather or travel together.

Kobolds

Created by @hardimei

Kobolds. The small cold-blooded, scaly, reptile beings. Kobolds are very interesting creatures other than being cute or mischievous. Kobolds are also pretty similar compared to goblins. There are many different types of kobolds but we'll keep to the basics of what they are, look like, what they eat, like, and ect.

Kobolds like many things. Hunting, gold and jewelry/gems, music, etc but there's plenty of things they hate. One of those things being made fun of because of their height. Another thing kobolds absolutely hate are goblins. Kobolds and goblins generally do not get along, often viewing each other as competition for territory and resources, with goblins usually considered the dominant force, potentially even bullying or subjugating kobolds due to their smaller size. Both races often inhabit similar environments like caves or underground areas, leading to conflict over territory. Goblins are usually seen as stronger and more aggressive, potentially leading them to exploit or even enslaving kobolds.

Just and almost like most beings, they are capable of using magic or just fire in general like dragons. So yeah, they can breathe fire and can probably manipulate other elements like ice or lightning. Kobolds are also naturally flexible and quick on their legs. They have pretty good senses that would even be better than an elves. They can sometimes be naturally a fighter too.

Kobolds can differ in height. Most kobolds you'd meet or see would most likely be 4 down to 3 feet. They are more like mini dragons

Kobolds are omnivorous and eat a variety of plants and animals, but they will eat almost anything when they're desperate like bones and bark. Since Kobolds are cold-blooded, they don't need to eat for days if they've been in a warm place.

Kobolds typically live in caves or underground like some goblins but you could also find them in many places as well like forest, towns, and other places.

Kobolds can live for about 100+ years (120 max). Kobolds, just like goblins are known to be able to mate with literally anything, especially the females. The female's body can sorta, fit their mate if that makes sense. They can lay multiple eggs and are very fertile so be warned. Kobolds also have the biggest birth rate compared to other races. An even bigger warning would be mating season 💀and for them that's around spring and summer time, just depends. Both males and females can go into heat and can get pretty aggressive towards their mate especially if you don't give them what they want. They may nibble you or just be very clingy and annoying so your best options would be to ignore them and let it pass or give them what they want. Now, kobolds can and will mate outside of mating season as well with their mates. Male kobolds can sometimes either have slits like a female's vagina and have their genitals and all that on the inside OR sometimes they will have their balls out like a humans or beastkin. They also have pretty long tongues

Before our last topic, kobolds are very intelligent and creative creatures unlike dumb goblins. Kobolds know many skills like how to cook, do chores so they make better maids, they know how to hunt, how to heal someone with herbs, they also understand other languages easily, and some are born warriors no matter if they are male or female. The females are also great mothers and very caring.

Malachim

Created by @admiralmoses

Originating from rituals developed by those investigating magic beyond death, the Malachim are tied to magic of the afterlife. By undergoing rituals that aren't always successful, people can try for a small chance to become a Malachim. The Malachim vary widely, from those who just have wings, to those who are known as "Lightbringer Malachim" the pure form with wings, a halo, and strong magic granted to them. However, they are unable to be resurrected or come back to life after death, having channeled post-mortal power in life.

Powers: Malachim do not die from old age, some have wings for flight, and some have their magic powered up. All are optional depending on fc and player discretion, but does have to be balanced.

Weaknesses:

Unable to be revived if they die

They are weaker than angels, and will lose to them with all else being equal.

Their build is variable depending on base species/race, they can have wings or halo if desired.

Orcs

Created by @ghoulishhopkins

Orcs are generally humanoid in shape, though often larger and more muscular than humans. Most orcs tend to have prominent tusks or fangs and green or greenish-grey skin with few exceptions. They are given brutish features, such as sloping foreheads, heavy brows, and wide noses, emphasizing their aggressive nature. Orcs are seen as less intelligent due to their often outbursts of aggression and lack of education.

Orcs are frequently depicted as inherently violent and aggressive, with a strong emphasis on warfare and combat. They often live in tribal societies with strong hierarchies and a focus on strength and dominance. Orcs are more often than not depicted as evil, yet some have high values of honor.

Pixies

Created by @ghoulishhopkins

Pixies are typically depicted as tiny humanoids, often only a few millimeters tall. They usually have delicate, insect-like wings, allowing them to fly. A common feature is their pointed ears, similar to those of elves. Pixies often have a childlike or youthful appearance, with bright eyes and cheerful expressions.

Pixies are known for their love of pranks and jokes, especially those of darker relation. They are often associated with forests, meadows, and other natural environments. They are often shy and elusive, preferring to stay hidden from humans. Pixies are able to feed themselves through the misfortune of others. Pixies are the rivals of fairies, willing to dismember them for little reason. They can also manipulate their size similar to fairies

Thalassia

Created by @admiralmoses

Overview:

The Thalassans are a powerful maritime civilization, divided into two subraces: the technologically adept Mechanikoi and the magically inclined Thaumaturgoi.

Reference Species:

Vedalken(D&D/MTG) (usually easier but veer into steampunk a bit much)

Chiss (Star Wars)(harder due to the nature of Star Wars’ technology)

Abilities:

Thaumaturgoi:

Less inclined towards technology, the Thaumaturgoi rely more on their innate magic and the natural resources of the sea.

  • Magic Beings: Thaumaturgoi are gifted in the arcane arts, capable of manipulating the fundamental forces of the universe.
  • Aquatic Nature: They can survive in water indefinitely, both saltwater and freshwater, they also have enhanced senses of hearing and vision for living underwater.
  • Nonspecific Mages: Their magic is versatile, encompassing both destructive and constructive applications, allowing them to control tides, communicate with marine life, summon storms, as well as various offshoots of this kind of power.

Mechanikoi:

The Mechanikoi combine traditional technology with magical enchantments, such as ships that can sail against the wind or phase through storms.

  • Practical Magic: Their magic is more practical based and less purely defensive or offensive, usually enhancing their physical abilities or allowing them to enhance or control other things.
  • Tinkerers: The Mechanikoi are intelligent and innovative, and are renowned for their engineering prowess, crafting advanced machinery and weaponry, they excel in shipbuilding and arcane engineering.

Weaknesses:

Thaumaturgoi:

  • Magical Backlash: Overuse or misuse of their powers could lead to unintended consequences, such as physical or mental exhaustion, or even magical backlash.
  • Vulnerability to Anti-Magic: As magical beings, they could be susceptible to spells and effects that suppress or nullify magic.
  • Emotional Instability: The raw power of magic can be volatile and difficult to control, leading to emotional outbursts and erratic behavior for those who delve too deep or those who lack connection to reality.
  • Physical Toll: The constant manipulation of magic can take a toll on their physical bodies, making them more susceptible to illness and injury.
  • Moral Corruption: The pursuit of greater power can lead to a dark path, tempting them to use their abilities for selfish or destructive purposes.

Mechanikoi:

  • Hubris and Arrogance: Their reliance on technology and logic can lead to overconfidence and a sense of superiority. This can make them underestimate their opponents and make strategic errors.
  • Vulnerability to Arcane Disruption: While they may be skilled in engineering and technology, they are often less adept at understanding and countering magic. Powerful magic users can disrupt their crafts and devices.
  • Physical Limitations: They are still bound by the limitations of their land adapted body. They usually lack the agility or endurance of other races, and the aquatic abilities of the pure-blooded Thalassan, only able to stay in water for a few hours at most.
  • Isolation and Intolerance: Their focus on logic and reason can sometimes lead to a lack of empathy and understanding for those who think differently. This can isolate them from others and make them resistant to new ideas.

Physical description:

Character Specs: Ages normally, relative to humans with exception for those who augment themselves magically. Max age is 120, but several are said to have lived much longer. Interbreeding between the two subraces produces either subrace at random.

Thaumaturgoi:

Appearance: The Thaumaturgoi often have a sleek, almost ethereal appearance. Their eyes often shimmer with otherworldly light. They are also more adapted to life in the deep sea, with gills as well as webbed hands and feet.

Attire: They typically wear form-fitting garments made from lightweight, water-resistant materials. Their clothing is often adorned with intricate patterns and symbols, imbued with magical properties. Many Thaumaturgoi also wear jewelry made from shells, pearls, and other marine materials.

Mechanikoi:

Appearance: A bit terrestrial in appearance, they possess gills left over from their aquatic heritage that allow them to live in water for a few hours at a time. They're usually stronger due to having more physical jobs.

Attire: They often wear leather or cloth garments, reinforced with metal or other durable materials. Their clothing is designed to protect them from the elements and the dangers of their work.

Average Personalities:

Mechanikoi:

The Mechanikoi are industrious and inventive, always seeking new ways to improve their technology. They are often found in workshops, laboratories, and shipyards, tinkering with machines and conducting experiments. They value knowledge and innovation, and they are constantly striving to push the boundaries of Thalassan achievement.

  • Overly rational: A logical and analytical approach to problem-solving characterizes their culture. They value efficiency, precision, and empirical evidence.
  • Analytical: Mechanikoi are highly logical and prefer to approach problems with a systematic, data-driven approach.
  • Focused and Determined: They are incredibly focused on their goals and will work tirelessly to achieve them.
  • Reserved and Practical: Mechanikoi tend to be more reserved and focused on tangible results, often prioritizing efficiency over emotion.
  • Curious and Inquisitive: They possess a strong desire to understand the world around them, leading to scientific and technological advancements.

Thaumaturgoi:

The Thaumaturgoi are typically calm and contemplative, spending much of their time meditating, studying ancient texts, or performing rituals. They are deeply connected to the natural world and often seek solitude in serene locations, such as the shores of Lake Dynamis.

  • Spiritual Connection: They usually possess a deep reverence for the natural world and a strong connection to the spiritual realm define their culture. They often seek enlightenment and strive to understand the mysteries of existence.
  • Passionate and Intense: Thaumaturgoi are deeply passionate about magic and often become consumed by their studies and practice.
  • Creative and Imaginative: They possess a vivid imagination and are skilled at thinking outside the box.
  • Impulsive and Unpredictable: Their intense emotions can sometimes lead to impulsive decisions and unpredictable behavior.
  • Spiritual and Mystical: They have a deep connection to the spiritual realm and often seek to understand the mysteries of the universe.

Tieflings

Created by @ghoulishhopkins

Tieflings are fundamentally humanoid, sharing a similar build and stature with humans. Their most distinctive traits are a result of their infernal ancestry, which can manifest in various ways:

Horns: These can vary in shape and size, from small and subtle to large and dramatic, resembling those of rams, goats, or other horned creatures.

Tail: A prehensile tail, usually around 4 to 5 feet long.

Eyes: Often solid colors like red, black, white, silver, or gold, lacking a visible pupil.

Skin Tone: While some tieflings have human-like skin tones, many exhibit reddish hues, ranging from deep crimson to subtle russet.

Other Features: Other possible traits include pointed teeth, a faint scent of sulfur, or subtle scales.

Tieflings often grapple with their infernal heritage, leading to internal conflicts and a strong sense of independence. They tend to be naturally charismatic and persuasive, sometimes bordering on manipulative. Due to their ancestry, tieflings often face prejudice and mistrust from other races. Despite their infernal connection, tieflings are not inherently evil. They can be of any alignment, choosing their own path in life.

Amphibian-Men (Triton)- (Standard Class Amphibian-Men)

Created by @ghoulishhopkins

The story of amphibian men started at the birth of Mwura. The God wanted a populous that shared the same love and affection for water as they did. As such, from the water, Mwura raised an island, Arora, with men and women that consider themselves the descendants of water itself. Amphibian men are excellent inhabitants of the water, often capturing and selling overpopulated species of the sea.

Amphibian-Men are all at least trained in one weapon due to their lack of population. They are all capable of manipulating small amounts of water at once and breathing underwater, They are split between two classes, deformed and standard. Standard class are known for being in the shallow parts of the sea, mainly around their mainland, while the deformed class look stronger and more like a monster due to being evolved to handle the bottom of the ocean. Despite their huge differences they see each other as equals even though there are far more of the standard class. Deformed class are known to be stronger than orcs, faster as well. They tend to have a shorter life span though. Every triton has the ability to change their look to seem more human.

Their history has been enshrouded from lies at the very beginning by the first of the amphibian-men, proclaiming themselves as king after “creating” the necklace that was able to control every body of water in the world. However, this was not true, the necklace came from divine origin, specifically due to the defeat of Mwura. Sensus through Mwura’s soul weapon in the realm of the mortals, hoping one day his son would return, forgiven for breaking their rules.

Trolls

Created by @ghoulishhopkins

Trolls are large and physically powerful. Some trolls have the ability to regenerate lost limbs or heal from injuries quickly. Their intelligence can vary greatly, from brutish and unintelligent to cunning and even wise. They might live in mountains, caves, forests, or even under bridges.

Trolls enjoy others' pain, going out of their way to harm others, even those in their own race.